Monday, 30 May 2011

Crit - Final Presentation

This collection of work looks at creating objects and designs that are Blurred.  The shifting light, a change in viewpoint or perception creates a blur.  Looking at the theorist Elizabeth Diller helped to lead me in the direction of exploring the blur.  Diller is an intelligent architect, whose designs are highly researched and theoretical.  She likes to collide two concepts together, to explore the space between the collisions of two opposites.  Her work encompasses more than just traditional buildings – she blurs the boundary between professions.  Diller produces “buildings and art installations that seem to tease the squareness of their neighbors”. 
For my First Scale I produced a piece of Poor Jewellery, a ring and bracelet made from the diamond suit of playing cards.  This Jewellery was developed with our theorist in mind.  Elizabeth Diller is an intellectual designer, who likes to have fun with materials and space.  I think she would enjoy the joke behind these pieces of jewellery. 
Scale Two was a Jewellery Box – a box that is not a box.  This is the start of the blur – creating an item that is not what you expect it, or initially perceive it to be. 
Scale Three and Four were an Art Gallery and the way work is displayed inside.  This is where all my explorations come together in a Blurry Building, one that seems to have no set space, yet produces amazing collisions of interior/exterior, small and large spaces.
 


Art Gallery - Final Model

This is the Rhino model of my final model for the Art Gallery.

3D Printer - Detail

Here I have printed out the clip detail for my Art Gallery.  This is how the walls, roof and floors are clipped together.  I tried to print it at 1:50 scale, but this was too small.  Also, the printer does not read surfaces.  So I fixed the file and increased the size.  It turned out well. 

Sunday, 22 May 2011

Art Gallery - Development

Here I am looking at materiality and light for my art gallery.  I am looking at how light creates movement in the sequence of images.  I accidentally rendered the top view at one point, but I think it is an amazing image.

Art Gallery - Development

Here I think I have resolved how my detail will work.  It will clip and screw together through and around the wall planes.

Crit - Art Gallery Development

I have continued developing my art gallery.  I have looked at how the walls intersect.  I have decided to cut the walls away at a right angle to the plane where they intersect.  This creates a blur between the interior/exterior/each room, and it makes it hard to see where one wall ends and the next begins.  The wall planes are all different lengths and on different angles.  The intersections are all different.   
This is a good start.  i now need to finalize my detail and look at how the roof/wall/floor intersections work.  I should look at the lighting - this is a good opportunity to emphasize movement.  Different lights turning on at different times would make the walls look like they were moving, especially with all the cut intersections.  Different materiality can do this too

Art Gallery

Here I am looking at the larger of my scale shifts - the Art Gallery.  I am using the clip detail from before as the detail I carry through all the pieces of work.  Here I am using the clip as a way to hold together and define the wall planes.  The walls angle and overlap, creating dynamic spaces.  The way the walls undulate as the planes intersect creates an illusion of movement and blurriness.  I need to look at what happens when the walls intersect. 

Finding Inspiration

Theorist Elizabeth Diller - 1954-present

I looked at Elizabeth Diller's work again to reacquaint myself with her work and theory.  The website for her architecture firm Diller, Scofidio + Renfro is amazing.  I also found some interesting articles, essays, interviews and profiles.  These were helpful in getting me started on my designs.

Scale Shift Brief

Aim: Two complete two scale shifts with my design work, using ideas and themes that are present in my previous work and to re-include the design principles of Elizabeth Diller.  
Scales: I will be using two larger scales.  One scale shift will be to an exhibition/display piece, or a way to display a previous piece of work.  The second will be a gallery to hold the work.  
Themes: I will be using ideas that I introduced at the beginning of making my jewellery box.  These were inspired by Elizabeth Diller's design ethos.  I would like to relate my designs more strongly to her principles.  
I will be looking at blurred boundaries and a shifted perception - the design not being what we would expect it to be or initially perceive it to be.  I will be looking at using materials in a role that they are not usually used.  I will look at combining concepts and ideas that are not usually combined ie. interior/exterior, hard/soft, light/dark.  This will provide possibilities for blurred boundaries and shifted perception.

bracelet jewellery 1:1
box 1:1 
junction  1:20
full 1:100 ---> substitute for box

Crit - Cross Crit

For Cross Crit we got to talk to another tutor and get some different feedback.  We were to explain where we wanted to go with the next two scale shifts, and to show images from past work that we felt were the most influential and important. 
The tutor thought I should definitely keep refering to Elizabeth Diller's work.  He was interested in how we were using the printer, and whether it works as a design development tool as well as a way to make final pieces.    
 

Monday, 2 May 2011

Crit - Mid Semester feedback

The general consensus from the tutors at crit was that the older work I had been doing was more interesting and I should go back to that.  The box outcome I had did not really go with the investigations I had been doing and the theorist I had been looking at.  The way I used perspex was too expected.  
For the next scale shift in my project I need to create a better shift in context, a better change in perception, a more blurred line between elements.  I should use the clip I 3D printed - this is an interesting element and could easily shift through different scales.
I realise that I shouldn't have changed my box idea, I was just worried I wasn't going to get anything completed with all the printer problems we were having.